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GAMETHEORY IS
CONCERNED WITH
RATIONAL WAYS
OF PLAYING

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WHO WAS THE LOGICAL CONSEQUENCE
OF A DREAM AN ANGEL HAD
*
GAME THEORY IS CONCERNED WITH POSITIONS/SITUATIONS WHICH HAVE THE FOLLOWING FEATURES:

#1: MUST EXIST AT LEAST TWO PLAYERS.
#2: THE GAME BEGINS BY ONE OR MORE OF THE PLAYERS MAKING A CHOICE AMONG A NUMBER OF SPECIFIED ALTERNATIVES.
[ " MOVE " REFERS TO THE POSITION IN WHICH THE CHOICE IS MADE /ALSO INVOLVES THE SPECIFYING OF WHO IS TO MAKE THE CHOICE AND OF WHAT ALTERNATIVES ARE OPEN TO HIM ].
#3: AFTER CHOICE ASSOCIATED WITH THE FIRST MOVE IS MADE THEN A CERTAIN POSITION RESULTS. THIS SITUATION DETERMINES WHO IS TO MAKE THE NEXT CHOICE AND WHAT ALTERNATIVES ARE OPEN TO HIM.
#4: THE CHOICES MADE BY THE PLAYERS MAY OR MAY NOT BECOME KNOWN.
#5: IF A GAME IS DESCRIBED IN TERMS OF SUCCESSIVE CHOICES """A PLAY""" THEN THERE INVOLVES A TERMINATION RULE.
#6: EVERY ' PLAY ' OF A GAME ENDS IN A CERTAIN POSITION WHICH DETERMINES A PAYOFF TO EACH BONA*FIDE PLAYER [ A ' BONA*FIDE PLAYER ' IS ONE WHO MUST HAVE BOTH PROPERTIES ( A ) AND ( B ) ] /// (A): MAKES CHOICES /// (B): RECEIVES PAYOFFS.
IF THE ABOVE SIX CRITERIA ARE SATISFIED, THEN WE CAN SPEAK OF""""A GAME""".

* TO ACHIEVE BEING A ' RATIONAL PLAYER ' IS AN IMPOSSIBLE TASK////
[ STRIVING TO ATTAIN IT ] IS THE ONLY ACHIEVABLE GOAL///
THE MOST YOU CAN EXPECT TO ACCOMPLISH IS BEING A
" MASTERPLAYER " IN SOME GAME(S).

*** YOUR ' AIM ' IN LIFE IS THE CONTINUAL ATTEMPT
TO " EXIST " THE RATIONAL PLAYER ***

* HERE ARE THE AXIOMS THAT MUST BE IMBEDDED IN YOUR BRAIN:

THE RATIONAL PLAYER...
#1...HAS UNLIMITED MEMORY CAPACITY.
#2...HAS UNLIMITED SKILL OF COMPUTATION.
#3...EVERYTHING THERE IS TO KNOW ABOUT A SITUATION
IS KNOWN AT THE START BY RATIONAL PLAYERS, AND
THE INFORMATION ' STAYS PUT ' AS THE PLAYERS
REASON ABOUT THE SITUATION.
#4...IS GUIDED BY THE ATTEMPT TO MAXIMIZE THE EXPECTED UTILITY[ UNITS OF SATISFACTION ] OF THE OUTCOME ( TO ONESELF AND TO SELF ALONE ) UNDER THE CONSTRAINTS OF THE SITUATION.
#5...LOOKS OUT FOR SELF'S OWN INTEREST ONLY.
#6...HAS NO CONCEPT OF COLLECTIVE INTEREST.
#7...IS ONE WHO, IN MAKING STRATEGIC CHOICES, TAKES INTO ACCOUNT THE CONSEQUENCES OF ONE'S OWN CHOICES AND THOSE MADE BY THE OTHER PLAYER(S).
#8...DOES NOT EXPECT STUPID DECISIONS FROM THE OPPONENT.
#9...IN COMPARING TWO COURSES OF ACTION, COMPARES ONLY THE PAYOFFS OR EXPECTED PAYOFFS ACCRUING TO ONESELF PERSONALLY
[ AND FOR THIS REASON: #10...#11...AND #12 ].
#10...CANNOT BE INDUCED TO PLAY [ IN THE ABSENCE OF NEGOTIATION OR BINDING AGREEMENT ].
#11...CANNOT BE INDUCED TO ACCEPT ANY PAYOFF WHICH IS LESS THAN THE ' VALUE ' OF THE GAME TO SELF.
#12...CANNOT BE MOTIVATED TO MAKE CHOICES SIMPLY TO MAKE THE OTHER PLAYER LOSE [ IF THE PLAYER HIMSELF GAINS NOTHING IN THE PROCESS ].
#13...WILL CHOOSE STRATEGIES CONTAINING EQUILIBRIA.
#14...GAINS NOTHING IN " FLEXIBILTY " [ MAKING CHOICES ( OPTIONS ) ] BY DEFERRING DECISIONS.
#15...WILL CHOOSE [ IN THE GAME ] A STRATEGY
WHICH DOMINATES ALL OTHER STRATEGIES.

* ALL THESE IMPLY [ SECURITY LEVEL ] WHICH IS
THE PAYOFF YOU CAN GUARANTEE YOURSELF...WHAT YOU
WILL/CAN GET NO MATTER WHAT THE OTHER PLAYER DOES
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*******WHEN MAKING DECISIONS IN ANY GIVEN POSITION CONSIDER AS AN INDEX [ SECURTIY LEVEL ] /// THE PAYOFF YOU CAN
' GUARANTEE ' YOURSELF NO MATTER WHAT THE OTHER PLAYER(S)
MAY DO /// YOU ARE SEEKING ' PAYOFFS ' IN ANY GAME PLAYED :
THE AMOUNT OF " SAY SO " POWER YOU HAVE IN GETTING THOSE
PAYOFFS IS THE AMOUNT OF " SECURITY LEVEL " YOU'VE GOT IN THAT GAME : THIS IS " SECURITY LEVEL "***DO THIS FIRST THEN AXIOM #4 IE. [ MAXIMIZE UTILITY ] THIS MEANS: TO
INCREASE THE ' VALUE ' IE. " GET MORE " ********** EXERCISE THIS OVER AND OVER AGAIN-UTMOST IMPORTANT*****IF YOU DO NOTHING ELSE ON THIS PAGE, DO THIS [ DOING THIS " IS " BEING " RATIONAL " ( IN YOUR CHOICES ) ]*** THIS IS THE " CRUX " OF GAMETHEORY ***

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***TO UNDERSTAND THE AXIOMS MORE THOROUGHLY CONSIDER THESE:

* " UTILITY " MEANS YOUR " STATE OF COMFORT ".
* A " UTILE " IS ANY UNIT THAT
CONTRIBUTES TO YOUR STATE OF COMFORT.

* EQUILIBRIA OUTCOME MEANS: THE INDIVIDUAL IS NOT MOTIVATED TO MOVE FROM HIS PRESENT POSITION BECAUSE HE CAN ONLY DO WORSE OR NO BETTER. [ SEE AXIOM #13 ]///

* DOMINANT SIMPLY MEANS:
OUT OF TWO CHOICES GIVEN,THE PLAYER WILL CHOOSE THE ONE MOST PREFERRED. [ SEE AXIOM #15 ]///

* ONE WHO MAKES CHOICES ACCORDING TO SECURITY LEVEL AND ACCORDING TO MAXIMIZING UTILITY IS CONSIDERED
" RATIONAL "///// IF THE INDIVIDUAL LACKS DOING SO HE IS IRRATIONAL BY DEFINITION
[ IRRATIONAL MEANS ' STUPID ' ]. [ SEE AXIOM #8 ]///

* YOUR INTEREST IS LIKE A CARD YOU HAVE WITH YOUR GOALS/OBJECTIVES ON IT [ NO ONE ELSE CAN SEE IT- IT IS YOURS ALONE ] AND YOU HAVE A BASKET YOU PUT YOUR UNITS [ ( OF SATISFACTION ) UTILES ] IN [ DESIGNATED BY YOUR GOAL-CARD ].
YOU ARE CONCERNED WITH YOUR GOAL-CARD ONLY/ OTHER GOAL
CARDS ARE THEIR BUSINESS NOT YOURS [ UNLESS IT IS
PART OF YOUR GOAL CARD ] EG. ONE OF YOUR INTEREST MAY
BE YOUR FAMILY OR FRIEND(S), BUT IT IS STILL ON
YOUR CARD ONLY AND NOT OTHERS. [ SEE AXIOM #5 + AXIOM #6 ]///

* CANNOT BE INDUCED TO PLAY MEANS: ' NO ONE ' CAN MAKE YOU MAKE A CHOICE YOU DONT AGREE WITH.
YOUR UTILITY IS SO " SECURE " THAT YOU WILL NOT LOSE ANY UNITS BECAUSE OF ANY CHOICES THE OTHER PLAYER(S) MAY MAKE/ IN OTHER WORDS- THE OTHER PLAYER WANTS TO GET INTO YOUR BASKET AND TAKE YOUR UNITS BUT YOU ARE ABLE TO MAKE SURE HE CANT TAKE THEM///THIS IS SECURITY LEVEL. ///[ SEE AXIOM #10 ]///

* DEVELOPING KNOW-HOW [ KNOWLEDGE ] OF HOW TO PLAY IN A GAME FORMS WHAT IS CALLED AN " INFORMATION SET " EG.CHESS/ CHEMISTRY/ ALGEBRA/ PLUMBING/ HYPNOSIS / KARATE/ ETC.
SOME INFORMATION SETS ARE MORE DEVELOPED BY ONE PLAYER THAN BY ANOTHER PLAYER///THE FIRST WOULD BE A STRONGER PLAYER IN THAT GAME/// PRIMARILY DUE TO " INFORMATION SET "///
IF YOU ARE TO PLAY IN ANY GAME YOU MUST LEARN THE RULES-TECHNIQUES-TRICKS [ THIS IS AN " INFORMATION SET" ]: IT IS WHAT JUSTIFIES YOU BEING A " MASTERPLAYER "./[ SEE AXIOM #3 ]/

* IF YOU MAKE A CHOICE WHICH CAUSES THE OTHER PLAYER TO LOSE ,YOU MUST BE DOING IT IN ORDER TO MAINTAIN OR INCREASE SECURITY LEVEL; IE. [SECURITY LEVEL = YOUR ' SAY SO ' POWER ] OTHERWISE THE CHOICE IS IRRATIONAL. [ SEE AXIOM #12 ]///

* SECURITY LEVEL = THE PLAYER WILL TRY TO " MAKE " YOU DO
SOMETHING YOU DONT AGREE WITH : THE DEGREE YOU CAN PREVENT THE OPPONENT FROM MAKING YOU DO SOMETHING YOU DONT AGREE WITH IS THE DEGREE YOU HAVE SECURITY LEVEL/// THE MORE HE CAN'T MAKE YOU DO IT ,THE MORE SECURITY LEVEL YOU'VE GOT. [ SEE AXIOM # 10 ]

* A " CONSTRAINT " IS SOMETHING YOU GO UP AGAINST AND IT
HAS A TENDENCY TO KEEP YOU FROM GOING ANY FURTHER.
[ SEE AXIOM #4 ]///
* THE SINGLE MOST CRUCIAL CONSTRAINT [ IN ANY GAME ] IS
THE " RATIONALITY " OF THE OTHER PLAYER /// WHEN A " CHOICE "
HAS TO BE MADE, IT IS THE " RATIONALITY " THAT DECIDES IT.///

* A SOLUTION TO A GAME PRESCRIBES THE CHOICES THE PLAYERS SHOULD MAKE AND DESCRIBES THE GAME'S APPROPRIATE OUTCOME.///
* GIVEN THE LOGICAL ARRANGEMENT OF PARTS ( THE SECURITY
LEVELS OF THE RATIONALITIES ) RESULTS IN A STRUCTURE
OF HOW THE PLAYERS SHOULD BEHAVE WITH REFERENCE TO
THE " GOAL " OF THE GAME IE. [ THE SOLUTION OF THE GAME ]///

* [ THE SOLUTION ] IS THE SITUATION FULLY
COMPREHENDED ' AS IT IS ' IE. " INTELLIGENCE ".
* SOMETHING ADDED, TAKEN AWAY, OR CHANGED IN
THE SITUATION ( FULLY COMPREHENDED ) TO GET THE
OUTCOME THE WAY YOU WANT IT, IS
[ " CREATIVE " SOLUTION. ] IE. " CREATIVE INTELLIGENCE ".
WHEREAS; HAVING ONLY ' SOME ' INTELLIGENCE OF THE
SITUATION AND LOTS OF ADDING, OMITTING, OR
CHANGING AN ELEMENT OR ELEMENTS OF THE SITUATION
TO GET THE OUTCOME THE WAY YOU WANT IT, IS " CREATIVE ".

* TO SAY " DID YOU MAKE THE RIGHT MOVE ? " IS INCORRECT.
-" MOVE " IS THE OCCASION TO MAKE A CHOICE.
TO SAY " DID YOU MAKE THE RIGHT CHOICE ? " IS CORRECT.
TO SAY " IT'S YOUR MOVE. " IS CORRECT IE.
" IT'S YOUR OCCASION TO MAKE A CHOICE ".////////////

* " PROPERLY MOTIVATED " MEANS:
THE INDIVIDUAL IS CONVINCED THAT HE CAN GET MORE BY ACCEPTING THE PROPOSAL THAN BY REJECTING IT. ///

* AN " OPPONENT " IS ANY PLAYER WHOSE INTEREST IS OPPOSED
( IN CONFLICT ) WITH YOURS IN THE GAME: [ THIS USUALLY
OCCURS WHEN THE VALUE ITEM SOUGHT FOR ( " UTILE " )
CAN BE WON BY ONE PLAYER ONLY ]. [ SEE AXIOM #8 ]///

* A " COALITION " OR " ALLIANCE " CAN FORM WHEN
THE PLAYER CAN GAIN MORE [ UTILITY ] BY COOPERATING/
JOINING/ TEAMING/ UNION/ MARRIAGE / THAN
BY PLAYING ALONE ( IN THE GAME SPECIFIED ).///

* THE " RULES " OF THE GAME ARE DEFINED BY ' ALL ' THE
" CHOICES " THAT ARE ' ALLOWED ' IN THE GAME.
[ SEE CONSTRAINTS ] [ SEE AXIOM #4 ]///

* " SANCTIONS " [ PAYOFFS WITH NEGATIVE UTILITY ] ARE IMPOSED ( BY GOD OR MAN ) TO KEEP THE PLAYER FROM GOING OUTSIDE
THE RULES [ THE CHOICES ALLOWED ] OF THE GAME.

***************
...THE REAL WORLD CANNOT BE KNOWN BY US AS IT
IS " IN ITSELF ". ALL WE CAN KNOW IS THE WORLD THAT IS
' CREATED ' WHEN " THE REAL WORLD " SETS OUR
MACHINERY OF STRUCTURING OR ORDERING IN OPERATION.
THE OUTCOME OF THIS STRUCTURING IS WHAT WE CALL
" EXPERIENCE ".
THE KNOWER IS SUPPLIED BY THE REAL WORLD WITH THE MATTER
FOR EXPERIENCE...THE KNOWER SUPPLIES THE " FORM " FOR EXPERIENCE...
///////FIND OPPORTUNITIES TO APPLY THIS INFORMATION SET ABOVE
///////ALL THIS INFORMATION MAKES THE " FORM " FOR ORDERING WORLD-MATTER/////
///////DO THIS [ ALWAYS ]/// ENTRENCH THIS " FORM " IN YOURSELF AND THE RESULT IS A " MASTERPLAYER "//////////////

* TO ' RESPECT ' OR ' REGARD ' A PLAYER IS TO MAKE REFERENCE TO THAT PLAYER AS ONE WHO CAN INFLUENCE YOUR UTILITY ( CAN CAUSE GAINS OR LOSSES TO YOUR SYSTEM )///

* STRATEGY DIFFERS FROM PLANNING IN THAT " PLANNING " IS LAYING OUT A COURSE OF ACTION TO FOLLOW THAT WILL LEAD
TO YOUR DESIRED GOALS; WHILE " STRATEGY " IS A COURSE
OF ACTION TO FOLLOW THAT WILL LEAD TO YOUR DESIRED
GOALS " IN THE FACE OF OPPOSITION ".

**** THE " POWER " OF THE PLAYER IS: [ THE EXTENT
THE PLAYER CAN DETERMINE THE OUTCOME OF THE GAME ]. ******

* A " PRUDENT " STRATEGY OR CHOICE IS ONE THAT
MAINTAINS AND / OR INCREASES YOUR SECURITY LEVEL.
* A " FOOLISH " STRATEGY OR CHOICE IS ONE THAT IS NOT PRUDENT.

*******************************

* " ADVANTAGE " MEANS: [ THE MEASURE THAT EXCEEDS
THE OTHER PLAYERS' SECURITY LEVEL ]. ///

/// YOU CAN GUARANTEE A PAYOFF TO YOURSELF OF 7 MEASURES [ IN THE GAME ]///
/// THE OTHER PLAYER CAN GUARANTEE A PAYOFF TO HIMSELF OF 5 MEASURES [ IN THE SAME GAME ]///
/// YOU HAVE THE " ADVANTAGE " ( OF 2 MEASURES )[ IN THAT GAME ]
***MEANS: THE PLAYER CAN " DO " 2 MEASURES MORE TOWARD
ACHIEVING THE OUTCOME***THE MORE MEASURES, THEN THE MORE
" POWER " ,THEN THE MORE THE PLAYER CAN GUARANTEE THE
PAYOFF VIZ. [ HAVE MORE ' SAY SO ' ABOUT THE OUTCOME ].
///THE [ 5 ] WANTS A [ 7 ] ALSO, BUT BECAUSE OF CONSTRAINTS OR SANCTIONS, HE MUST RESIGN TO A GUARANTEED [ 5 ] UNTIL HE CAN OVERCOME THE OBSTACLES IN THAT GAME: ( THE [ 7 ] IS AN INDICATION THAT THE OBSTACLES CAN BE OVERCOME IN THAT GAME ).

**************************************************************

* *** [ " MEANING " ]: *** FOR AND ACT OR ITEM TO
HAVE --"!!!MEANING!!!"-- IT MUST HAVE --"!!!PAYOFF VALUE!!!" IE.
[ IT MUST BE RELEVANT TO ACHIEVING THE GOAL OF THE GAME. ]-- AND BE ' RANKED IN ORDER ' AMONG PREFERENCES ************

**************************************************************
* IN ANY GIVEN POSITION THERE IS A " BEST " CHOICE [ WITH REFERENCE TO THE OBJECTIVE AND THE CONSTRAINTS ( OF THE GAME )] /ALL OTHER CHOICES ARE IRRATIONAL ///[ SEE SOLUTION ]
***EXERCISE DISCOVERING THE " BEST " CHOICE
[ IN REGARD TO THE GOAL OF THE GAME ].

* GAME THEORY IS CONCERNED WITH " RATIONAL " WAYS OF PLAYING.
* IF CHOICES ARE RELEVANT TO ACHIEVING THE GOAL, THEY ARE
" RATIONAL " CHOICES.
* CHOICES ARE " IRRATIONAL " IF THEY DO NOT CONTRIBUTE TO
ACHIEVING THE GOAL [ OF THE GAME ].

*THE SOLE AND ONLY USE FOR ANY " METHOD " IS TO ACQUIRE EXPERIENCE.
WHY?
SO YOU CAN HAVE MORE " SAY SO " ABOUT HOW YOU WANT TO EXIST/BE
IE. = [ " SECURITY LEVEL " ].

* IN PERFORMING ANY ACT, ALWAYS ANSWER TO YOURSELF WHY YOU ARE DOING IT; IN OTHER WORDS, ASK WHAT IS THE
" STRATEGIC BENIFIT " IN DOING IT. EG. [ WHAT IS THE STRATEGIC BENIFIT IN TELLING SUSAN ABOUT BOB??? IF THERE
IS NONE, DON'T DO IT. ]
[ SEE AXIOM #7 ][ SEE AXIOM #12 ]

* " SECRECY " IS MOST PREFERRED IN GAMETHEORY EG. [ IF YOUR DEFENSES ARE WEAK, THE OPPONENT IS LESS LIKELY TO ATTACK IF
HE DOES NOT ' KNOW ' YOUR DEFENSES ARE WEAK.
FOR ALL HE KNOWS, YOUR INTERESTS ARE POWERFULLY
DEFENDED. HE DOESN'T KNOW ONE WAY OR THE OTHER, AND
IT WOULD BE IRRATIONAL TO TELL HIM ].

* MORE ABOUT AXIOM #2 [ THERE ARE THREE
KINDS OF COMPUTATION ] :
VERTICAL THINKING = USING 1. LOGICAL COMPUTATION OR
USING 2. MATHEMATICAL COMPUTATION.
LATERAL THINKING = USING 3. CREATIVE COMPUTATION.

*** THE " CREATIVE " INDIVIDUAL USES AN ENORMOUS AMOUNT
OF LATERAL THINKING AND VERY LITTLE VERTICAL THINKING***
*** THE " INTELLIGENT " INDIVIDUAL USES AN ENORMOUS
AMOUNT OF VERTICAL THINKING AND VERY LITTLE LATERAL ***
*** THE " CREATIVE INTELLIGENT " PERSON USES AN ENORMOUS
AMOUNT OF BOTH THINKING [ VERTICAL!!! AND LATERAL!!! ] ***

*** THE ' OBJECT ' OF STUDY IN GAME THEORY IS
THE CHOOSER OF ALTERNATIVES ***
[ SEE THE SINGLE MOST CRUCIAL CONSTRAINT ] ***

* YOU ARE A " I.R.P.C. " [ INDIVIDUAL RATIONAL PAYOFF
CONFIGURATION ] WHO SEEKS PAYOFFS IN THE GAME PLAYED ;
ACTIONS GOVERNED BY FIXED RULES OF THE PERSON-- VIZ. " GOAL CARD " ( CONSCIOUS OR UNCONSCIOUS ) IE. HE MAY
UNCONSCIOUSLY WANT TO LOSE AND WILL DO
EFFORTS TOWARD THAT END.
* RATIONAL PLAY IS JUDGED BY " OBJECTIVE " CRITERIA.

* FOR THOSE WHO DO NOT YET SEE " SECURITY LEVEL " :
WHEN YOU ' QUANTIFY ' YOUR PERFORMANCE ( CHOICES ),
THAT " NUMBER " REPRESENTS YOUR " SECURITY LEVEL " EG. IN
THE GAME OF BOWLING YOUR AVERAGE IS 165 ( MEASURE OF
PERFORMANCE ) ; THE ' NUMBER ' [ 165 ] IS YOUR SECURITY
LEVEL.
THE INFORMATION SET IS NOT YOUR SECURITY LEVEL.
THE RATIONALITY IS NOT YOUR SECURITY LEVEL.
WHAT YOU " CAN DO " IE. ( YOUR " SAY SO POWER " ) IN
PRODUCING THE OUTCOME IS YOUR " MEASURE OF PERFORMANCE "
[ " POWER " ] WHICH IS YOUR SECURITY LEVEL.
( USU. INDICATED BY A NUMBER ).

* THE MEASURE OF PERFORMANCE IS A DIRECT RESULT OF THE
CHOICES MADE BY " THE RATIONALITY " OF THE PLAYER.

* THE " AIM " OF GAMETHEORY IS " UNDERSTANDING " :
-SPECIFICALLY -
[ THE UNDERSTANDING OF THE LOGICAL STRUCTURE
OF STRATEGIC CONFLICT ] SEE: SOLUTION OF THE GAME

* THE RATIONAL PLAYER IS PSYCHOLOGICALLY INDISTINGUISHABLE
IE. THE RATIONAL PLAYER HAS TOTAL MEMORY ; TOTAL
COMPUTATION ; AND KNOWS ALL THAT CAN BE KNOWN ABOUT THE
SITUATION.
EACH AND EVERY " RATIONAL PLAYER " WILL ALWAYS MAKE THE
SAME AND ONLY CORRECT CHOICE IN ANY GIVEN POSITION.
- ANY DIFFERENCES IN MEMORY POWER
- ANY DIFFERENCES IN COMPUTATION POWER
- ANY DIFFERENCES IN HOW MUCH DATA IS GATHERED ; THEN
THE INDIVIDUALS CAN BE " PSYCHOLOGICALLY DISTINGUISHED."
*** THE CLOSER YOU ARE TO BEING A " RATIONAL PLAYER "
THEN THE CLOSER YOU ARE TO MAKING "" THE "" CORRECT
CHOICE IN ANY GIVEN SITUATION. *** THIS IS " THE THEORY "
TO THE THEORY OF GAMES AND ECONOMIC BEHAVIOR.

* THE " VALUE OF THE GAME " TO THE PLAYER IS WHAT THE
PLAYER CAN EXPECT TO ' COME AWAY WITH ' [ GET ] BY
COMPARING THE SECURITY LEVELS PLAYING IN THE GAME.
EG. IN THE GAME OF BOWLING WITH 2 PLAYERS: PLAYER ( A )
HAS A 165 AVE.; PLAYER ( B ) HAS A 195 AVE.;
THE VALUE OF THE GAME FOR PLAYER ( A ) IS " V = -30 ".
-30 IS WHAT PLAYER ( A ) CAN EXPECT TO ' COME AWAY WITH ' IN THAT GAME.

* THE " CORE OF THE GAME " IS, IN A SET OF IMPUTATIONS;
THOSE IMPUTATIONS THAT ARE NOT ' DOMINATED ' BY ANY
OTHER IMPUTATION.
* AN " IMPUTATION " IS A LABEL TO THE CAUSE OF AN OUTCOME
IN THE GAME.

* FOCUS ON " SECURITY LEVEL " :
IT IS YOUR " TRUE STRENGTH " IN THE GAME PLAYED.
* A ' WEAKNESS ' IS YOUR LACK OF " SAY SO " IN
AN ASPECT OF THE GAME.

* A " GAME " IS COMPRISED OF ALL THE ' MOVES ' THAT
MAKE UP THE GAME.

* A " PLAY " IS COMPOSED OF THE ' SEQUENCE OF CHOICES '
BY ALL THE PLAYERS IN THE GAME.

* AN " ALLY " CHOOSES WITH YOU IN THE DIRECTION OF
YOUR GOAL.
* AN " OPPONENT " IS IN RESISTANCE TO YOU ACHIEVING
YOUR GOAL.

* ALL PAYOFFS " REST " IN UTILITY

* UTILITY IS ' CONSTRAINED ' BY THE [ GOAL ]
OF THE GAME.
:GIVEN A GAME OF CHESS ; THE GOAL OF THE GAME IS
TO CHECKMATE THE ENEMY KING.
BETWEEN TWO CHOICES GIVEN IN THE GAME, THE ONE THAT
CONTRIBUTES MORE TO CHECKMATING THE ENEMY KING, IS
" DOMINANT ", " MAXIMIZES UTILITY ", AND IS RATIONAL.
ONCE THE ENEMY KING IS CHECKMATED, YOU HAVE " MAXIMIZED
UTILITY " AS MUCH AS IS POSSIBLE - CHECKMATING THE
ENEMY KING ' IS ' THE DIRECTION YOUR UTILITY IS
MEASURED BY.
IN THE GAME OF BOWLING; GETTING A ' PERFECT GAME '
IS BOWLING A 300 SCORE.
300 IS THE GOAL YOUR ' STATE OF COMFORT ' WISHES
TO ACHIEVE.
EACH CHOICE CONTRIBUTING TO ACHIEVING THIS GOAL
MAXIMIZES UTILITY.

* THE " MEASURE OF PERFORMANCE " IS A DIRECT RESULT OF COMPUTATION POWER + MEMORY POWER + THE INFORMATION SET

* CREATIVE SOLUTION IS WHEN YOU ADD OR OMIT OR CHANGE
AN ELEMENT OR ELEMENTS OF THE SOLUTION OF THE GAME TO
GET THE OUTCOME THE WAY YOU WANT IT.

* SECURITY LEVEL PUT SIMPLY:
FIRST IDENTIFY GOAL
THEN THE " MEASURE " YOU CAN ' GUARANTEE ' GETTING THE
OUTCOME ( NO MATTER WHAT THE OTHER PLAYER MAY DO ) IS
YOUR SECURITY LEVEL.
EG. YOU HAVE THE " POWER " OF 7 MEASURES TOWARD PRODUCING
THE OUTCOME.
ANOTHER PLAYER ,RESISTANT TO YOU ACHIEVING YOUR GOAL,
CAN INFLUENCE YOUR NUMBER.
WITH FURTHER EVALUATION YOU CONCLUDE YOU CAN DO 5
MEASURES TOWARD ACHIEVING THE OUTCOME IE. [ IN THE
FACE OF OPPOSITION ].
5 MEASURES IS YOUR SECURITY LEVEL: VIZ. IT IS THE PAYOFF
YOU CAN GUARANTEE GETTING NO MATTER WHAT THE OTHER
PLAYERS MAY DO.= SECURITY LEVEL.

******** YOUR AIM IN LIFE IS THE CONTINUAL ATTEMPT ***
******** TO " EXIST " THE RATIONAL PLAYER *****************

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